Sunday, June 24, 2018

Using Fiber-mesh in Maya

Fiber-mesh is a really cool tool inside of Zbrush that allows a user to quickly and efficiently add hair or grass to a model. The interactive work-flow is put together in a simplistic manor that makes it easy to add some col hair. After using Fiber-mesh, you end up with individual polly tubes that can be sculpted and further perfected using the normal Zbrush tools. 

To start, you simply mask out the area of your mesh that would like to add hair.  Working on this base mesh, I quickly blocked out a simple hairline. 
 A mask is all you need to get started using Fiber-mesh. Once you have the mask you can easily just go to the Fiber-mesh settings, and click preview. 

Perhaps a smarter work flow however, is to extract the piece of geometry you want hair added to so that you have an individual subtotal to work with. 
Once this is done, simply mask the hair sub-toolool and in the Fiber-mesh settings, click preview. You can also choose from a variety of pre-sets and styles. 




Fiber-mesh provides dozens of settings to tweak the look, style and color of the hair. These settings are very intuitive and pretty self-explanatory. I found that I tweaked the gravity, length and amount of the fibers the most. 




















Once you have the hair in a place that looks good, simply accept it, and Zbrush gives you a separate sub-toolool that is the hair. This is really cool, because now you are free to sculpt, smooth, and groom the hair however you like. 



I’m constantly impressed with how many tools Zbrush has. While much of Zbrush tends to be confusing and difficult to master, Fiber-mesh is a good example of a tool that give quick results without a lot of hassle. I can see many good applications with this in the 3D pipeline of a production. Wether that be just to get some quick pre-vis hair on a model or to spend more time manicuring a hairstyle that looks awesome and is render ready! 

Sunday, November 2, 2014

Blender for Beginners: How to create a rowboat on a lake.

In this tutorial, I take you through the whole process of creating an elaborate scene. This includes using the ocean modifier and different node setups for creating realistic materials.


Tuesday, October 14, 2014

Blender tutorial: How to create a rusty chain.

In this tutorial, Learn how to create a rusty chain from start to finish. I go over some basic modeling, using the rigid body simulator, adding rust to the object, and then some final touches in the node editor. Enjoy!

Visual Effects in Blender. Oh the awesomeness!

One of the most exciting things about using Blender for me, is the fact that there are no limits with what you can create and explore inside that 3D viewport. However, I recently have started to steer away from the modeling and texturing, and explore the world of camera tracking and compositing. Awesome stuff! The first video I made (a fake looking hole in they wall) actually fooled a few people!




My next go at it was little more realistic even though it was a SiFi lightsaber. I have come to discover that the secret is all in the render layers. Once you begin adding layer upon layer, and composite the layers together, you start getting really cool results. 



I would highly recommend using blender for visual effects. The possibilities are limitless and it is loads of fun!

Blender for Beginners: Create Realistic Barrels.

In this tutorial, Learn the basics of modeling and texturing in blender. I cover simple uv unwrapping and image texturing, as well as simple node setups in cycles. Enjoy!
Click here to watch!

Sunday, October 5, 2014

Blender 2.72 is here!

It seems like just yesterday the Blender community announced version 2.7 and now we welcome the new version of Blender. Version 2.72!

click here to download: http://www.blender.org/download/